Mistika v8 is the latest release of advanced creative tools for film and television from SGO. In addition to the industry leading power and functionality that has made Mistika the central workhorse in internationally renowned post production facilities the world over, Mistika v8 is yet another leap in capability that stretches the already huge advantage Mistika has over any alternative DI systems.
Mistika v8 features one of the most advanced and complete colour grading toolsets in the world. Each one of an infinite number of colour correction layers contains every grading tool within the system including: primaries, fixed vectors, custom curves, and Mistika’s own enhanced 5 ball primary system – bands.
Each layer has a comprehensive range of qualifying tools to allow the selection and fine tuning of even the most challenging keys, along with a myriad of blending modes between vectors within grades, both inside and outside area selections.
- And infinite number of vectors, each working in parallel or concatenated.
- Colour Tools include: primaries, bands, fixed vectors, curves (that can ergonomically be sampled and added via the image being graded).
- Filters can be applied to the image as a whole or to individual R, G or B, Luma or Chroma channels, including blur and sharpen, with Boolean operations to control the effect, with a wide range of blending modes.
- Mistika Vectors can now reference the image or key from any previous Vector easily.
- Colourists can grade an image purely for the purpose of getting the best key possible, then recover either a section of an image or all from anywhere else in their grading stack to use for the grade. This ability to key from one image yet grade in parallel from another image allows colourists to get keys faster and more cleanly without compromising their creative intent.
- 3rd party keys can be used. These are not limited to black and white mattes but can also be multiplied R, G, B mattes.
- Mistika’s proportional keyer allows for greater control than normal, as once HSL selections have been made the key can be further restricted by grading the key itself. Lift, gain and custom s-curve controls of the alpha channel itself allow colourists to ‘grade out’ unwanted spill to get the cleanest key possible.
- Additional keying tools include key blur, key shrink, key grow, de-speckle, fill key holes, and key median blur.
- Screen Saver linked render farm operation for Mistika Farm and Mistika Totem, to make use of the power of networked Mistika systems when not is use.
- Advanced cache system for complex compositions and high-resolution outputs, maintaining real-time operation beyond expected system limitation.
This stunning toolset is combined with Mistika’s comprehensive online capabilities and robust open architecture allowing for a truly collaborative and scalable post production solution that can be adapted to meet the specific requirements of any project or facility. Operators need not compromise their ideal workflows as 32 core parallel processing Z820 HP workstations complete with Nvidia Quatro 5000 powered GPUs link to truly open SAS storage that features some of the fastest reading and processing speeds in the industry – allowing post professionals to work natively and in real-time on just about any format including R3D, Arri RAW, Sony, EXR and more.
Output Display Filters allow operators to define any combination of effects to be applied on the video output or to be burned in during rendering. Mistika users can now custom craft their own project display settings for multi-mastering, adding an infinite number of options to re-scaling/framing, Look Up Tables, or any other effect that they wish to add with the press of a button. This powerful feature makes VFX supervision and project versioning a simple yet elegant process, as well as allowing clients to tailor their own ACES workflow to suit the needs of their facility.
Whether it’s 8K+ resolution, 16 bit floating point, High Frame Rate, ACES, Stereo 3D, or all of the above, Mistika can meet the needs of any high end post project all the way through to the creation of the final DCP.