¡Únete a Canon y SGO en la 21 edición del #3DDay!


Este año tenemos con nosotros a tres fantásticos profesionales que compartirán su conocimiento y experiencia con las últimas tendencias tecnológicas en VR y HDR.
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SGO wins 2016 Hollywood Professional Association (HPA) Engineering Excellence Award


Madrid, Spain, 7 September 2016 – SGO, the high end post production software and systems developer, is proud to announce it has been awarded the coveted 2016 HPA Engineering Excellence Award for its Mistika post production digital intermediate (DI) solution. The Engineering Excellence Awards recognises companies and individuals that provide outstanding services to the professional media content industry. The award will be presented to SGO on November 17th, 2016 at the 11th annual HPA Awards gala at the Skirball Cultural Center in Los Angeles, CA.
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SGO Goes 360- NAB


SGO BOOTH #SL9027 / 18 – 21 April 2016 / Las Vegas Convention Centre

With Virtual Reality being widely touted as the “Next Frontier” of post-production innovation, SGO is already prepared with game-changing solutions for the challenges it presents to the industry. Mistika will be a revolutionary product for any company that wants to lead the way in VR.

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SGO GOES VIRTUAL AT NAB


Mistika Unveils Ground-breaking Developments in Las Vegas

SGO BOOTH #SL9027 / 18 – 21 April 2016 / Las Vegas Convention Centre

SGO will be carving its own path this NAB, bringing its award-winning finishing system Mistika to the limelight and unveiling a multitude of incredible future-proof developments that have been in the pipeline for the past few years. Mistika will be the frontier of Virtual Reality, equipping professionals with the most innovative and accessible virtual toolsets and workflows. With an NAB highlight of VR in post, SGO will reveal its distinctive, forward thinking 3D feature-sets, VR Mode and VR Device connections, depicting how Mistika provides Colour Grading, HDR, Stereo and Compositing in Virtual Reality, in just one system.

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Legend3D runs with Mistika in “The Walk”


“Mistika helped us create the gravity and terror necessary to leave the audience trembling.”

Matt Akey, CMO, Legend3D

Hollywood’s most innovative stereo VFX company Legend3D, chose Mistika in “The Walk” directed by Robert Zemeckis. Mistika’s powerful grading creativity was used to immerse audiences into the remarkable account of Philippe Petit’s vertigo-inducing high-wire walk between New York’s Twin Towers in 1974. Legend3D with their Mistika technology, played a key role in the tall order of bringing this true story back to life in stunning three dimensional perception.

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SGO’s Remarkable Pizzazz Captivates World-Class Creatives at IBC


Enriching Mistika Sessions Engaged Audiences On All Levels

This IBC we did something Different, feel the SGO vibe…

The committed SGO team presented another inspirational experience at IBC with panache, sporting a striking stand-space, demonstrating that Mistika and Mamba FX post production systems provide the only real differentiator for companies wanting to stand out from the competition. Creative professionals including leading broadcasters, colourists, compositors, post facilities and famous film studios paid the stand a visit to suss-out the very latest technology on display. The new “Star Wars: Episode VII – The Force Awakens” and “Mission Impossible: Rogue Nation” trailers, finished in Mistika by customer Bad Robot, proved a big hit.

The absorbing sessions presented by SGO’s Marketing Manager Sofia Pensado and Mistika Application Specialist Peter Amies throughout the 5-day show, drew numerous delegates to SGO’s stand. Intriguing topics engaged everyone about the challenges of post producing high production-value long-form drama and documentaries, referring to ONSIGHT as a Mistika customer success story. How Mistika enables artists to stand out in a fiercely competitive arena when post producing high-end commercials was demonstrated with projects by Norwegian post facility Hocus Focus. Cutting-edge workflows used in some of the biggest blockbusters, such as Fotokem’s work on “Carrier 3D” were a highlight, as well as how to prepare for the future in post with HDR, VR and 8K looming. SGO’s main overview session explored what colour-finishing really means in the ever-changing world of broadcast and post, by validating how colourists can successfully integrate colour, online, VFX and delivery in one powerful commercially-viable Mistika system.

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Development highlights of the Mistika and Mamba FX systems were also on show. Performance-leading HDR-enhancing grading features linked to the stylish Mistika Precision finishing control surface, as well as an entirely new media management sub-system were launched. SGO’s brand new “UniColour” tool also caused a great deal of excitement, as it allows seamless bi-directional transfers between many different colour spaces. This single tool removes substantial headaches from modern professional workflows. Also on show, was a sneak preview of SGO’s all new 3D Keyer – arguably the most powerful and intuitive 3D keyer available.

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Furthermore, Mistika’s “Additional Mistika User Log-in” programme announced at NAB2015, enables customers to add systems without having to purchase extra licenses, making the ownership of multiple Mistika systems extremely affordable without compromising or devaluing SGO technology. This exclusive approach is an alternative option for customers to help them increase artistic output and profits.

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Also new this IBC, Boris FX Graffiti has now been integrated into SGO’s low cost, node-based compositing software Mamba FX. The supporting Windows version will be ready to ship in October 2015, with Linux and Mac versions to follow soon.

In addition, SGO proudly partnered with Canon, displaying pioneering advancements in HDR technology with a red-hot Mistika system holding the reins of an end-to-end HDR-4K colour-process workflow demonstration on the Canon booth.

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It was another successful show for SGO all round and Marketing Manager Sofia Pensado enthusiastically closes with these remarks, “Our customers continue to inspire us! The incredibly positive feedback we received at IBC has been overwhelming. We feel privileged to provide progressive high-end technology to ambitious creative companies that prepare and think ahead, further advancing the industry to even greater heights with high-calibre quality work on amazing projects.”

Future-Proof Innovation at BIRTV


26 – 29 August 2015 – Booth 8B16 – Altec Digital System Limited.

China International Exhibition Center, 6 Beisanhuan East Road, Chaoyang District, 100028, Beijing, China

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ONSIGHT used Mistika to Visualise Flight Evolution in the BAFTA nominated “David Attenborough’s Conquest of the Skies”


“The story of evolutionary flight is one I’ve always wanted to tell… It’s our most ambitious yet.” David Attenborough

The spellbinding visual account of how flying animals evolved into the familiar species we see today, became a reality in stunning documentary series David Attenborough’s Conquest of the Skies, produced by Atlantic Productions with the help of SGO’s powerful and cutting-edge Mistika technology at ONSIGHT. As well as winning a 2014 BAFTA, the landmark series was recently nominated for a British Academy Television Craft Award for Special, Visual & Graphic Effects. The results are announced at the ceremony in London on Sunday 26 April.

The award-winning post division at ONSIGHT used Mistika once again on its seventh Attenborough project for Colossus Productions, which depicted complex flight skills with creative ingenuity. Formats used included 4K, HD, 3D and 2D including a bespoke 4K workflow design built by the ONSIGHT Post division. After also providing R&D and camera solutions for the project, the facility worked with massive amounts of data amounting to approximately 50 terrabytes and a variety of camera formats such as RED Epic. In post, ONSIGHT provided plate preparations, DI, VFX, conform, QC, mastering and deliverables in 3D and 2D across its numerous high-tech suites at its London facility. This included the ability to screen 4K masters, combining 5K live action with 4K VFX and CGI.

Copyright Colossus Productions

Copyright Colossus Productions

ONSIGHT’s Senior Colourist Andy Lee benefited from Mistika’s real-time speed and flexibility which enabled him to freely alternate between the colour and depth grades, as well as the VFX conform. Furthermore, Mistika’s wide spectrum of grading toolsets equipped him with a vivid and colourful array to enhance the remarkable features of winged creatures ranging from birds to butterflies, with eye-catching colour.  In addition, he graded subtle tones to convey the changing landscapes filmed in places such as Ecuador to the grey palettes of Scottish skies.

Andy Lee has graded many of the award-winning Attenborough projects from Atlantic and Colossus Productions.  He said, “Mistika allows me to work with ease across multiple formats, frame sizes and deliverables.  David Attenborough’s Conquest of the Skies is an example of one of our extensive and innovative projects in 3D and 2D, which requires that level of flexibility, benefiting us and the production team.”  VFX Stereo Artist Miguel Camaño Riveiro supported the project with stereo corrections and compositing work.

Anthony Geffen, Producer and CEO of Atlantic Productions commented, “Conquest of the Skies builds on all the storytelling and technology that we have been developing on these programmes with David over the last 5 years. ONSIGHT has played an integral role in this journey, creating solutions and delivering our productions, using SGO Mistika, to the highest standard.”

Previous Attenborough productions in collaboration with Atlantic Productions and Sky that also involved Mistika  include David Attenborough’s Natural History Museum Alive and Flying Monsters, both of which have won the BAFTA for Specialist Factual, as well as acclaimed Micro Monsters, Galapagos, Kingdom of Plants and The Bachelor King. David Attenborough’s Conquest of the Skies’ three episodes aired at the beginning of this year, followed by a special, The Making of David Attenborough’s Conquest of the Skies on Sky 1 HD. Visit the official website here www.conquestoftheskies.com

Park Road Relied on Mistika in “The Hobbit: The Battle of the Five Armies”


Epic Adventure Film Trilogy Involved Mistika’s Grading Technology From Start to Finish

New Zealand facility Park Road once again used Mistika for the post production of “The Hobbit: The Battle of The Five Armies”, a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), the third film in “The Hobbit Trilogy” directed by Peter Jackson.

Mistika’s colour grading and finishing systems have played a central role at the Wellington-based post house since shooting began for The Hobbit Films in 2011. SGO’s cutting-edge technology was again used throughout the DI online, stereoscopic post and final grade of the monumental final film hailed by critics as a colossal technical achievement.

Park Road’s grading theatres are based around the worlds largest installs of Mistika 4K and S3D master systems. Very large shared storage provides high-speed efficiency between online editors, stereographers and colourists. Dolby Atmos equipped mix theatres, foley and sound edit facilities complement the picture offering, and all work can be delivered to their in-house 176-seat cinema, capable of projecting all major formats, film/24/3D and higher frame rates.

The Mistika 3D tools were driven at full throttle in the third film of the Trilogy, “Mistika’s real-time immediacy again enabled interactivity with the grade and stereo where we could screen any formats in 2D or 3D,” Senior Stereographer Meetal Gokul explained. “The Mistika continues to provide exactly the right platform to service productions of any scale, with superb tools both for development and final mastering of stereo projects.”

Smaug, played by BENEDICT CUMBERBATCH, in the fantasy adventure “THE HOBBIT: THE BATTLE OF THE FIVE ARMIES,” a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), released by Warner Bros. Pictures and MGM. Courtesy of Warner Bros. Pictures

Smaug, played by BENEDICT CUMBERBATCH, in the fantasy adventure “THE HOBBIT: THE BATTLE OF THE FIVE ARMIES,” a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), released by Warner Bros. Pictures and MGM. Courtesy of Warner Bros. Pictures

Park Road are at the forefront in the development of High Frame Rate filmmaking, from on-set digital acquisition, support for offline editorial, final online, through to HFR deliverables. It took Park Road, together with SGO, years of research, development, testing and refinement to create the unique workflow for The Hobbit Films.

Workflow Architect Anthony Pratt played a pivotal role in the development and is part of the lead team that designed the world’s first HFR-3D workflow. Neither the facility, nor the platform, has stood still since the first film. A novel and highly efficient approach to VFX workflows was deployed for the latest instalment – using wrapped OpenEXR version 2 files – a world’s first. “The team at SGO really helped us prove and integrate this new approach, and we hope to see this released into the open source file format and libraries. Of course SGO’s clients now have it built-in!” Tony says, “Once again the Mistika sits firmly at the core of our business, servicing all of our team and our clients with timeliness previously impossible to achieve.”

“Park Road’s exceptional talent is evident in yet another phenomenal feature film delivery as part of “The Hobbit Trilogy.” SGO’s Director of Global Sales and Operations Geoff Mills stated.

SGO’s CEO Miguel Angel Doncel confirmed, “Park Road continues to push innovative boundaries of stunning film production. Their leading-edge needs are an infinite source of inspiration for current and future developments.”

Legend3D and SGO Co-Develop Ground-Breaking 2D to 3D Conversion Innovation


Significant New Mistika Advancements Enhance Production Workflows in Real Time

Following a successful and ongoing co-development partnership with leading Hollywood stereo VFX company Legend3D, SGO is proud to announce that Mistika is now fully integrated within Legend’s unrivaled “2D to 3D” conversion process and digital asset management system.

This co-development resulted in a new “Depth Grade” node in Mistika, which accepts and utilizes data created by Legend3D’s market-leading conversion process to interactively design the depth of a given scene in real-time. As the conversion data is passed through the Mistika, each 3D scene can be flawlessly fine-tuned, using Mistika’s already proven and highly-advanced stereo optimization features in conjunction with the “Depth Grade” node, eliminating unnecessary artist iterations. From designing a director’s 3D story at the beginning of a feature, to approving large volumes of shots that require an accelerated conversion time frame towards the end, the “Depth Grade” node will completely redefine the creative and schedule implications for 3D VFX and Conversion work.

Jared Sandrew, CCO, Legend3D

Jared Sandrew, CCO, Legend3D


Jared Sandrew, Legend3D’s Chief Creative Officer states, “It is an incredible experience to collaborate with innovative Directors that care about how their story is told in 3D. With our depth grading process, we are able to dial in the stereo with a Filmmaker in the room in real-time resulting in 100% depth approval upon first viewing. This allows us to interactively show multiple versions of a 3D experience in continuity with the filmmaker.”

“This is a real game-changer for the 2D to 3D conversion industry and provides Legend3D with a huge competitive advantage so that they can offer something unique to their clients.” Geoff Mills, Director of SGO’s Global Sales and Operations confirms. “This new capability of allowing converted material to be creatively and interactively manipulated in front of the director or stereographer in real time, to achieve the desired creative depth for a given scene, significantly speeds up the entire conversion process. This is an exciting time for both of our companies and we have more announcements to follow.”

SGO’s CEO Miguel Angel Doncel adds, “SGO has earned the reputation as the dominant Stereo 3D force, and it is very rewarding to see Mistika integrated into Legend3D’s unique conversion pipeline with customized configurations. We enjoy a close and special relationship with the team at Legend3D and look forward to working together on more exciting developments in the future.”

Delivering the very best of 3D filmmaking to the market, Legend3D delivers world-class high quality projects such as Transformers: Age of Extinction, The Amazing Spider-Man 2, The Lego Movie, Man of Steel, Life of Pi as well as six additional theatrical releases in the upcoming 2014 and 2015 seasons.

ABOUT LEGEND3D
California-based Legend3D, Inc. is an innovative 3D visual effects and conversion company committed to advancing the 3D medium globally. Legend3D leverages the most sought-after 3D talent with cutting-edge technology and works closely with the creative community to elevate the art of 3D on new feature films while also identifying opportunities to generate new revenue from iconic library titles, broadcast television and commercials. Legend3D utilizes its patented proprietary technology to create the highest quality conversions with the fastest turnaround time at the most competitive pricing in the industry. For more information, please visit www.Legend3D.com

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