Apply Mesh

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Apply Mesh

 

Purpose

 

To apply a mesh file created in Mistika VR or via the StitchAlignMesh -> ExportMesh function.

Note that this node does not render new media by itself.  To render the result you need to pass the output of this node to your preferred encoder node.

Inputs

input_1:  Input media file to apply the mesh file.

 

Outputs

 

output The input file with the mesh metadata applied, ready to be rendered on any encoder node downstream.

 

Standard properties

 

Object Name

Color

Bypass

Lock

 

Node specific properties

 

Mesh file: VR mesh file created in Mistika VR or via the StitchAlignMesh -> Export Mesh function.

 

 

Developer reference (API Rest - node/ApplyMesh/property/[Property ID])

 

Property Label

Property ID

Mesh File

MeshFile

View Selector

ViewSelector