La Peste: la serie más contagiosa hecha en Mistika


Mistika ha estado presente en todos los momentos de la creación de la serie  producida por Atípica Films y Movistar+, La Peste: “Desde la pre-producción, realizando todas las tareas de visionado, corrección de color, pruebas de cámara, LUTS y etc,” explicó Juan Ventura, Supervisor de FX, Compositor y Colorista de la serie La Peste.

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SGO to demonstrate new multi-dimensional workflow tools at IBC 2017


Collaborative solutions include Mistika Ultima with Mistika Co-Pilot, Mistika VR with new Stereo 3D toolset, Mistika Insight and Mistika FX preview.
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SGO announces availability of its training software Mistika Insight


Free download offers hands on experience of using the world’s most powerful Hero Suite ‘Mistika Ultima’ as a training tool.
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SGO to reveal Mistika 8.7 capabilities at InterBEE 2016


SGO will be showcasing Mistika version 8.7 with exclusive demonstrations on VR, HDR, Colour grading, 4K and 8K capabilities at InterBEE 2016 in November 2016.
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Quantum Break, Keeping in time with Mistika: A chat with colourist Juan Cabrera


The action-adventure video game market as we knew it changed forever when the sci-fi game Quantum Break was released worldwide in April this year. Developed by Remedy Entertainment, published by Microsoft Studios and produced by Lifeboat Productions, Quantum Break is a unique blend of traditional third person interactive gameplay and an integrated live-action television show featuring the actual actors of the characters that’s outcome is affected by the player’s choices throughout the game.
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Star Trek Beyond, Barco Escape Case Study


Star Trek Beyond, the thirteenth and latest film addition to the sci-fi adventure franchise hit our screens this summer, directed by Justin Lee with screenplay from comedian producer and screenwriter Simon Pegg. With an eclectic cast of old and new, the third instalment in this reboot series was dedicated to Anton Yelchin and Leonard Nomiy, who both died before the film was finalised.
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Mistika Pushes Performance up to 24GB GPU with New NVIDIA Quadro M6000


“Unwrapped VR images routinely demand high resolutions and the additional GPU memory of the Quadro M6000 will help Mistika users maintain real-time performance, as they finesse their projects with Mistika’s unique VR features.” Miguel Angel Doncel, CEO and Founder of SGO

SGO further enhances performance of its Mistika and Mamba FX post-production products with support of the new NVIDIA Quadro M6000 24GB GPU to handle extremely large, complex files for feature film and broadcast projects.

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SGO GOES VIRTUAL AT NAB


Mistika Unveils Ground-breaking Developments in Las Vegas

SGO BOOTH #SL9027 / 18 – 21 April 2016 / Las Vegas Convention Centre

SGO will be carving its own path this NAB, bringing its award-winning finishing system Mistika to the limelight and unveiling a multitude of incredible future-proof developments that have been in the pipeline for the past few years. Mistika will be the frontier of Virtual Reality, equipping professionals with the most innovative and accessible virtual toolsets and workflows. With an NAB highlight of VR in post, SGO will reveal its distinctive, forward thinking 3D feature-sets, VR Mode and VR Device connections, depicting how Mistika provides Colour Grading, HDR, Stereo and Compositing in Virtual Reality, in just one system.

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Films Posted in Mistika WIN Goya® Awards


The 30th Goya® Awards presented in Madrid this month, honoured Spain’s best films of 2015.

Mistika-related projects, post-produced by SGO customers El Colorado, Free Your Mind and Next Lab & New Media were deservedly acknowledged with four prestigious Goya® Awards. Fourteen nominations also went to Antaviana Films, El Colorado and Free Your Mind. SGO congratulates its customers for their outstanding use of Mistika and highly-respected accolades.

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Cognition Makes Major Investment in Mistika Finishing Technology


Studio purchases six finishing and grading systems as part of its multi-million dollar expansion.

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