SGO’s Mamba FX and GenArts Sapphire 7 Energise the Imagination of Artists

The popular GenArts Sapphire 7 visual effects plug-in suite is now fully certified for SGO’s new compositing software, Mamba FX. Just like Mamba FX, Sapphire 7 plug-ins make extensive use of GPU acceleration in order to provide the user with fast feedback and minimal render times. Both also permit very high quality, high dynamic range image processing.

Mamba FX is redefining VFX and already incorporates a variety of realistic and engaging effects and filters, including SGO’s remarkable “optical flow” technology for shot re-timing, de-noising and frame restoration. With the addition of GenArts Sapphire 7, Mamba FX compositors can treat themselves to over 250 new effects and pre-sets to fully unleash their creativity.

Gary Oberbrunner, Chief Scientist of GenArts

Gary Oberbrunner, Chief Scientist of GenArts

Gary Oberbrunner, Chief Scientist of GenArts says, “GenArts Sapphire 7 is the most popular and trusted effects suite available, and we are excited to be able to offer its abilities to SGO’s Mamba FX compositors. The latest suite offers an incredible array of effects and Mamba FX now joins a cross-platform list of supported hosts which ensure consistent application of those effects across vendors.”

SGO’s CEO Miguel Angel Doncel confirms, “Mamba FX is the ideal platform for GenArts Sapphire 7 plug-ins as it has an incredibly high quality image processing pipeline and a core set of key features, yet still very affordable. Mamba FX with Sapphire 7 provides an invincible creative combination.”

Mamba FX is fully compatible with SGO’s Mistika, which together provide a powerful complete conform, online, VFX, grading and delivery workflow that stands out from other systems. Mamba FX is available to buy and trial at and GenArts Sapphire 7 is obtainable at

Visit SGO’s Booth SL9021 at the NAB Show 2014, and book a Mamba FX demo at
Visit the GenArts Booth at SL4225.

19 March 2014, Madrid, Spain

SGO’s MAMBA FX now available on Linux

snake_smallIn response to market feedback, SGO takes another major development step forward with the release of its Linux version of MAMBA FX. With the ability to already run under Microsoft Windows, Mamba FX is now available on Linux for all 64-bit distributions on PC hardware of various configurations.

SGO’s CEO Miguel Angel Doncel says “SGO’s innovative development reflects our passionate commitment in delivering the best to all compositors. To be able run Mamba FX on various platforms such as Linux really benefits our users. Many customers informed us that they needed to be able to operate Mamba FX on Linux for affordability and seamless flexibility. Mamba FX for Linux now delivers this.”

Mamba FX is SGO’s innovative compositing software, successfully launched at IBC2013, and displays an intuitive node-based graphic interface delivering an integral visual effects suite with unlimited compositing layers and effects. Although Mamba FX includes many effects as standard, it can also be extended with OFX plug-ins or additional options from SGO. These options include DCP creation and access to SGO’s unsurpassed stereo correction tools.

Mamba FX is available to order online at which also provides access to tutorials and forum support. Please visit the following links for further information:
Follow Mamba FX on Twitter @SGOMambaFX

Distributions supported by Mamba FX
Debian 7.2.0 “Wheezy” 64 bit
RedHat Enterprise Linux Server 6.2 64bit
Suse Linux Enterprise Desktop SP1 64bit
Suse Linux Enterprise Desktop SP2 64bit
Suse Linux Enterprise Desktop SP3 64bit
Open Suse 13 64bit
Ubuntu 12.04 LTS (Precise Pangolin)

Press Release Date: 18 February 2014, Madrid, Spain.

SGO dares to be different in new NAB line-up


Booth #SL9021, 7 – 10 April, NAB 2014, Las Vegas Convention Centre, Nevada

SGO’s new strap line “Beautifully Creative Technology” sums-up the ethos behind the company’s avant-garde performance-leading development drive to provide creative artists with the most empowering facilities available. SGO will exhibit the latest additions to its range of extremely powerful Mistika post production systems and Mamba FX compositing software at the 2014 NAB Show. SGO’s technology will demonstrate how broadcasters and post facilities can transform their companies by accessing new markets and revolutionising creativity and efficiency in colour grading, finishing and compositing with Mistika and Mamba FX.

NAB annoucements
– Mistika post production system will support the stylish Precision Grading Panel, read more
– Mamba FX is now available on Linux and soon on MAC! read more
– Preview of the Mistika V8.2 Spatial Isolation Toolset, read more

Mistika Post – Powerfully Different
Designed to be different, SGO unveils its new Mistika range based on accelerated optimum performance levels, namely Mistika Post, Mistika Optima and Mistika Ultima in version 8.0. Radically crossing the boundaries between grading, compositing and editing for ultimate creative freedom in real time, Mistika seamlessly merges all post disciplines for broadcast and film. All projects, irrespective of size, can be completed on any Mistika system, with the fastest being Mistika Ultima, handling HFR capabilities, 4K and beyond, in real time. New features include a Spatial Isolation Toolset with the ability to allow grading selections or keying mattes to be derived from CGI object meta data. Other new key features in version 8.0 include an all-new node-based compositing interface, support for Canon’s RMF, Sony’s XAVC, enhanced AAF support, ProRes 4:4:4:4 file formats, a re-branding output render module and Dolby Atmos DCP generation. SGO will also showcase Mistika on other booths at NAB, with updated information soon to be made available on the SGO website.

State-of-the-art Mistika Suite, Courtesy of Europa Sound & Vision, Stockholm Sweden, photographer Mattias Segnestam

State-of-the-art Mistika Suite, Courtesy of Europa Sound & Vision, Stockholm Sweden, photographer Mattias Segnestam

Mistika Air – Intelligent Broadcasting
Mistika Air is a specific version of Mistika especially tailored for broadcasters of HD, Ultra HD and beyond. Mistika Air Ultra allows for even greater speed and throughput in a crowded multi-platform environment that caters for the delivery of high resolution programmes, which are swiftly becoming the standard. Mistika provides a viable and stress-tested solution which promotes seamless integration and high-end production tools for HD, Ultra HD and 8K productions. Mistika also boasts 4K HFR modes at 59p and 60p speeds for the UHD market, supported through the QuadSDI standard.

Mamba FX – Evolution Redefined
Mamba FX is SGO’s affordable and very powerful, open, node-based compositor introduced at NAB for the first time since its initial launch at IBC2013. It displays an intuitive node-based graphic interface delivering an integral visual effects suite with unlimited compositing layers and effects. Mamba FX can also be extended with OFX plug-ins or additional options from SGO. These options include DCP creation and access to SGO’s unbeatable stereo correction tools. Mamba FX is available to order online at including access to tutorials and forum support.

Miguel Angel Doncel, CEO of SGO says “What keeps SGO’s technology at the forefront of cutting-edge innovation is that we are continuously creating radically cool new solutions that transcend traditional film and broadcasting. We are not hesitant to embrace change in new ways in the best interests of the industry that we passionately serve.”

Geoff Mills, SGO’s Director of Global Sales & Operations adds “SGO is enjoying continued growth around the world as more and more people adopt our products. Customers are drawn to agile technology that gears them up for every potential encounter. SGO’s future-ready dependability and foresight enables customers to prepare for any project of any size, at any time, anywhere, right now and in the future.”

SGO appreciates the dedicated support of technology partners ATTO Tech, Bright Technologies, Canon, Dolby, Dot Hill, DVS, HP, NVIDIA and Tangent Devices at the show this year. Look out for further NAB announcements on SGO’s website as the event date draws closer.

Book your Mistika Demo at and register for NAB at using Guest Pass Code: LV9255. Feel the difference at the SGO Booth – the SGO team looks forward to welcoming you to enjoy their technology.

NAB Show® is the world’s largest electronic media show covering filmed entertainment and the development, management and delivery of content across all mediums. With more than 93,000 Attendees from 156 countries and 1,550+ Exhibitors, NAB Show is the ultimate marketplace for digital media and entertainment.
Visit them at

Press Release Date: 28 February 2014, Madrid, Spain

SGO proudly continues its sponsorship of the 3D Creative Summit

12 – 13 March 2014, BFI, London

3d-creative-summit-logoSGO proudly continues its sponsorship of the 3D Creative Summit. This important event, produced by Ravensbourne and the International 3D Society features the talented people and creative technologies behind the best 3D films and television programmes of the past year culminating in a celebration of the world’s most excellent content. Mistika presentations will take place in the 3D Theatre on both days followed by Q&A’s. In addition, a series of exclusive screenings with expert practitioners will line-up the exciting two-day summit, many of whom have used Mistika in their projects. Meet the team behind the event here.

Highlights include, Mistika owner and Vision3’s Co-Founder and Stereo Supervisor Chris Parks, presenting a showcase of the BAFTA award-winning film Gravity. Director Jean-Pierre Jeunet and Stereographer Demetri Portelli will also present a Q&A on The Young and Prodigious T.S. Spivet which was colour graded and finished in Mistika at Paris’ Digimage Cinema in multiple resolutions and formats, including IMAX 3D. In an exclusive recorded interview, James Cameron will also be sharing his experiences including the filming of the Deep Sea Challenge documentary. Digital Pictures in Melbourne used Mistika for the post production of the film. Details about the speakers can be found here.

Find out more about this exciting event and the full line-up of speakers at
Follow the event on Twitter @3d_cs and Facebook.

Mistika’s Grading Tools Helped Create Filmic Look in “The Hobbit: The Desolation of Smaug”

© New Line Cinema’s and MGM's fantasy adventure “THE HOBBIT: THE DESOLATION OF SMAUG,” a Warner Bros. Pictures release. © 2013 New Line Productions, Inc.

© New Line Cinema’s and MGM’s fantasy adventure “THE HOBBIT: THE DESOLATION OF SMAUG,” a Warner Bros. Pictures release. © 2013 New Line Productions, Inc.

Mistika’s Award-Winning Grading and Workflow Technology plays a Crucial Role

Wellington, New Zealand, 13 January 2014 – SGO’s award-winning Mistika DI Colour Grading post systems form the core at Park Road Post Production and were utilised again in epic fantasy film The Hobbit: The Desolation of Smaug, a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), the second film in The Hobbit Trilogy directed by Peter Jackson.

Mistika’s involvement at Park Road included supporting on-set services and screening HFR digital dailies, all the way through to the DI online, stereoscopic work and stunning final grade for the film. The world-class facility boasts impressive purpose-built state-of-the-art DI theatres for both high-end 2D and stereoscopic finishing work, supported by Mistika 4K/Stereoscopic master systems combined with dedicated finishing suites with matching SGO technology and shared storage for speed and fluidity between their online editors and colourists.

Supervising Digital Colourist for The Hobbit: The Desolation of Smaug Trish Cahill worked with a team at Park Road alongside Lead DI Colourist Vickie-Lynn Roy, using Mistika’s world-leading colour grading toolsets to complement the second film’s darker and richer narrative as the company head through Middle-earth toward both Erebor and, of course, Smaug – the extraordinary creature brought to life by Benedict Cumberbatch and the VFX geniuses of Weta Digital.

“At Park Road we are inspired by filmmakers who share our constant desire to push storytelling tools forward. That motivation allows us to deliver world-leading results for our clients which never let technology take the lead, but which give us compelling colour grading tools with which to achieve a director’s vision. The Mistika is simply a great asset creatively and technically, and is at the core of our work on this incredible production.”

Trish further explains the DI process using Mistika and how she put her creativity to work behind the head-spinning action scenes and help enhance the picture-book beauty in The Hobbit: The Desolation of Smaug.
“Park Road choose tools which are not only scalable and technically deep, but have truly focussed on using those tools as enablers for creative expression. With the Mistika we were able to work interactively with the production, at High Frame Rate, taking the unique looks developed for the second film and extending them in the final grade sessions to focus on visual narrative. The best thing about great tools is they enable us to work with filmmakers to bring the world they imagined to life.”

Vickie-Lynn expands explaining some of the technical intricacies behind the scenes, “Beyond the look development undertaken prior to the final online sessions, such as the variable ‘lens’ effects built entirely in the Mistika, we were able to effortlessly fold in highly technical requirements for specific shots – such as deep mattes, themselves mathematically driving complex grade and stereo effects – all on the same platform, and all the time running critical stereo work in parallel with the ongoing look refinement, as the team headed towards the final delivery.”

Lead Stereographer Meetal Gokul explains “The interaction of grade and stereo is so often underestimated, so at Park Road we work in parallel – with any screening format, 2D or 3D, available for review at any time. The stereo toolset in the Mistika was definitely used to its fullest for the second film in the Trilogy, and as always my team’s focus is on an incredible 3D experience which drives the story forward. This film is amazing, and the Mistika continues to provide exactly the right platform to service productions of any scale.”

Head of Technology at Park Road Phil Oatley confirms “We rely on the capability of SGO’s Mistika when creating stunning content for all our clients. Once again, on a ground-breaking production of this magnitude, Mistika has provided a proven and reliable architecture that was both flexible and robust, giving us the immense speed we required. It is a huge advantage to work on one unified platform, and the Mistika combines immense power with remarkable versatility.”

It took Park Road Post Production, together with SGO, years of research, development, testing and refinement to create the unique workflow for The Hobbit Trilogy. The Hobbit: An Unexpected Journey realised a new technical and aesthetic standard. Workflow Architect Anthony Pratt played a pivotal role in developing Park Road Digital Cinema, VFX and 3D workflows and is part of the lead team that designed the world’s first HFR-3D workflow. “The pipeline we have built around SGO’s tools is seamless both for the client and for our team. The core of our entire pipeline was enabled by the dedication, support and innovation of the team at SGO, and use of the Mistika as our primary platform. We were delighted to put it to work again on The Hobbit: The Desolation of Smaug.” Tony adds, “Mistika has not only energised our team, and replaced the previous ‘heavy-iron’ infrastructure at Park Road, but is the absolute heart of servicing large-scale productions and with timeliness previously impossible to achieve.”

Park Road, with technology partner SGO, also won the industry’s prestigious IBC2013 Innovation Awards for their pioneering work building the World’s First HFR-3D post workflow. The 2013 IBC International Honour for Excellence was also presented to Sir Peter Jackson. In addition, SGO received the coveted International 3D Society’s 3D Technology Lumière Award for its Mistika finishing and colour grading system and for advancements in Stereo 3D and Ultra HD technology, a highly complimentary recognition alongside Park Road’s receipt of a Lumière Award recognizing their HFR Pipeline.
SGO’s Director of Global Sales and Operations Geoff Mills affirms “We are very proud that Mistika continues to play an integral role at companies of such a high calibre such as Park Road, in yet another exceptional feature film delivery as part of The Hobbit Trilogy. The team at Park Road continue to stretch the boundaries of film production and SGO eagerly supports them with current and future project work.”

CEO of SGO Miguel Angel Doncel asserts “Park Road’s highly creative and brilliant technical teams rely on advanced technology that grows with them. The loyal relationship that exists between our two companies, and which we cherish, has grown stronger than ever, and is a significant testament to our shared commitment to quality and innovation to remain on the very edge of new filmmaking technologies now and in the future.”

The second film in The Hobbit Trilogy follows the Hobbit Bilbo Baggins (Martin Freeman), the Wizard Gandalf (Ian McKellen) and 13 Dwarves, led by Thorin Oakenshield (Richard Armitage), as they continue their journey to reclaim the Dwarf Kingdom of Erebor. Along the way they encounter the skin-changer Beorn, giant Spiders of Mirkwood, Wood-elves led by Legolas (Orlando Bloom), Tauriel (Evangeline Lilly), and King Thranduil (Lee Pace), and a mysterious Man named Bard (Luke Evans), who smuggles them into Lake-town. Finally reaching the Lonely Mountain, they face their greatest danger – the Dragon Smaug (Benedict Cumberbatch).

The Hobbit: The Desolation of Smaug topped the worldwide box office, crossing the $500 million mark in its first two weeks of release. The film began releasing in markets as of 11 December 2013, and is currently showing in cinemas in HFR 3D, IMAX 3D and 2D. Visit the official movie website at

A premier post production facility located in Wellington, New Zealand. Developed by filmmakers for filmmakers, Park Road offers a relaxing and inspiring environment for filmmakers to realise their vision. Park Road was established as a one-stop shop with world-class integrated picture and sound departments all under one roof. Park Road is uniquely placed to supply all post services for a feature from on-set support, rushes, stereoscopic alignment, digital intermediate, foley and sound mixing through to the final completion of all film and digital deliverables for distribution. Visit them at:

From Academy Award®-winning filmmaker Peter Jackson comes The Hobbit: The Desolation of Smaug, the second in a trilogy of films adapting the enduringly popular masterpiece The Hobbit, by J.R.R. Tolkien. The screenplay for The Hobbit: The Desolation of Smaug is by Fran Walsh & Philippa Boyens & Peter Jackson & Guillermo del Toro based on the novel by J.R.R. Tolkien. Jackson also produced the film, together with Carolynne Cunningham, Zane Weiner and Fran Walsh. The executive producers are Alan Horn, Toby Emmerich, Ken Kamins and Carolyn Blackwood, with Philippa Boyens and Eileen Moran serving as co-producers.

The Hobbit: The Desolation of Smaug” is a production of New Line Cinema and Metro-Goldwyn-Mayer Pictures (MGM), with New Line managing production. Warner Bros. Pictures is handling worldwide theatrical distribution, with select international territories as well as all international television distribution being handled by MGM.

BBC’s Special Doctor Who 50th Anniversary Episode finished in Mistika

“Mistika was the only viable choice. SGO’s technology offered a coherent all-in-one piece of kit with fast turnaround of the kind of high quality stereo finishing that was required on every shot of the show.

Mistika gave us the power to achieve advanced stereo refinements that just weren’t an option on any other system.

Mistika’s advanced stereo toolset proved so capable that we actually ended up downgrading a number of challenging shots out of VFX and into the Mistika where we could make improvements more quickly, saving time and allowing us to keep the VFX budget down.”
David Wigram, Stereo 3D Consultant, Doctor Who 50th Anniversary Episode

Photo by John Brown

Photo by John Brown

London, UK – SGO’s award-winning Mistika post production system was used for the finishing in the BBC’s stunning special Doctor Who 50th Anniversary episode which topped the chart as the most watched TV drama in 2013.

Mistika’s involvement included the conform, online and stereo 3D finishing work. Every frame of the iconic Doctor Who show went through Mistika, prior to the delivery of both the 2D and Stereoscopic 3D versions.


Part of British popular culture, Doctor Who has influenced generations of television professionals, many of whom grew up watching the series. Starring Matt Smith, David Tennant and Jenna Coleman with Billie Piper and John Hurt, the 75 minute BBC Cymru Wales produced anniversary episode was seen on BBC One and was also broadcast on three BBC channels and shown in cinemas across the country, and top of the box-office draw of the night. The one-off special was the most requested programme ever on BBC iPlayer in 24 hours with 1.27 million requests, beating the Olympic opening ceremony, and is also the most tweeted drama ever.

The programme is listed in the Guinness World Records as the longest-running science fiction television show in the world, the “most successful” science fiction series of all time and now for the largest ever simulcast of a TV drama with its 50th anniversary special, airing in 94 countries and also shown in 834 cinemas around the world.


The Doctor Who 50th Anniversary episode was the world’s first major television drama to be filmed in native Stereo 3D (S3D) providing a natural and vivid experience for the viewer. Steven Moffat and the Doctor Who producers wanted to give audiences a memorable experience for the show’s 50th birthday, by choosing to bring their ambitious story to life in the immersive S3D genre for maximum impact.


Following the enthusiastic lead of Producer Marcus Wilson, the Doctor Who team broke new ground both in terms of affordability, and in freeing the director from limitations normally associated with 3D. The team which included Lead Stereographer Adam Sculthorp and Stereo 3D Consultant David Wigram successfully delivered an excellent 3D programme that can be appreciated on the big screen as well as at home on TV.

David Wigram emphasises Mistika’s reliable capabilities from the outset, “During the testing phase, it was determined that one of the VFX teams had a gamma inconsistency somewhere in their pipeline when working directly with the ARRI ALEXA camera originals, so we used Mistika to take everything into high bit-depth DPX so that they were successfully able to round-trip without error.”

Image of David Wigram, Courtesy of Adam Sculthorp.

Image of David Wigram, Courtesy of Adam Sculthorp.


Director Nick Hurran and Steven Moffat, filmed the feature-length project in S3D. “The show was originated at 1080p 25 on the Alexa, with some high speed sequences shot at 4K on RED Epics.” Adam confirmed. Director of Photography Neville Kidd tested various combinations of lenses before selecting ARRI Ultra Primes. Consistency was maintained with the regular Doctor Who production, which was always filmed using ARRI’s cameras, choosing the AlexaM light weight hand-held camera for this episode.

David explains further, “The tools driven by optical flow in Mistika also helped us out of a particularly tricky issue with a rolling shutter that caused very slight temporal artefacts. It occurred at the camera stage and fortunately was noted fairly early on in the shoot, and Mistika came to the rescue of solving a large number of non-traditional stereo refinements. In other situations these would have been upgraded to full VFX shots, but the optical flow tools in Mistika clamped down on the eye-to-eye differences with just a couple of simple clicks, and left us with a comfortable viewing experience.”


Supported by long-standing Post Supervisor Nerys Davies, David Wigram set up a picture workflow that allowed each VFX supplier to keep their internal data-flow the same. Unlike 2D productions, every shot in S3D needed to go through a special online Stereo 3D finishing process to make sure it was comfortable to view, before the creative depth-grade which sets each shot in S3D space. The industry-leading Mistika was used for the conform, online and Stereo 3D “fixes” in post giving complete control over the stereo image and was achieved by David using the Mistika suite based at The Look in London’s Soho.

CEO and award-winning Colourist at The Look, Thomas Urbye states “We were thrilled to provide our Mistika based Stereoscopic facilities for consultant David Wigram to use for such an important and well loved show.”

David Wigram expands “When creating a picture workflow we looked at other options for the stereo finishing stage, including combinations of different manufacturer’s offerings, but Mistika was the only viable choice.” David continued “SGO’s technology offered a coherent all-in-one piece of kit with fast turnaround of the kind of high quality stereo finishing that was required on every shot of the show. Over and above that, Mistika gave us the power to achieve advanced stereo refinements that just weren’t an option on any other system.”

David added further “Mistika’s advanced stereo toolset proved so capable that we actually ended up downgrading a number of challenging shots out of VFX and into the Mistika where we could make improvements more quickly, saving time and allowing us to keep the VFX budget down.”

Photo by John Brown

Photo by John Brown


Special effects can prove challenging with S3D productions and David Wigram also provided assistance and feedback throughout the VFX process, from shot design to compositing in Mistika, making sure the 3D was the best it could be. Director Nick Hurran tested with Real SFX to get the right combination of explosives and shooting style to get the most out of the 3D. Millennium FX adjusted their creature effects and prosthetics to minimise issues associated with stereoscopic shiny surfaces. The visual effects were spread across a number of companies, with Jellyfish working on the hero Zygon transformation, Bluebolt providing the Digital Matte Paintings of the desert, and BBC Wales providing laser blasts, holograms and flying composites. The BAFTA Award-winning team at Milk did the majority of work including full CG shots of Dalek ships and aerial attack runs over Arcadia, as well as all the key 3D painting effects, and the challenging portal composites.

David concludes “At key emotional points in the episode we were offered extreme close-ups of the Doctors, and the shots came to us with significant differences in the sharpness between the left and right eyes. The most common stereo improvement technique in this type of scenario is to perform a 2D to 3D conversion with the sharper eye, but in Mistika we were able to bring back the sharpness in the soft eye selectively across the frame. This gave us a pair of images matched in sharpness and clarity that, nonetheless, maintained the unique glistening quality characteristic of a native stereo image, something that couldn’t have been achieved through conversion techniques, thanks to Mistika.”

Doctor Who is a British science-fiction television programme produced by the BBC. It follows the adventures of a Time Lord time-travelling humanoid alien known as The Doctor. He explores the universe in a TARDIS, a sentient time-travelling space ship, appearing as a blue British police box, a common sight in 1960’s Britain when the series first aired. The Doctor faces enemies while trying to save civilisations and help every day people. Further information about the special Doctor Who 50th Anniversary episode can be found here and here.

Executive Producers Steven Moffat and Faith Penhale
Producer Marcus Wilson
Lead Stereographer Adam Sculthorp
Post Supervisor Nerys Davies
Stereo 3D Consultant David Wigram using Mistika at The Look in Soho, London owned by Thomas Urbye
Post Production System for online, conform, and Stereo 3D refinements – SGO’s Mistika

Mistika at Inter BEE 2013 Japan with Kyoshin Communications

Date: Wed, 13/11 – Fri 15/11
Location: Makuhari Messe
Booth: Hall 7 N0.7101


Vision3 Expands 3D Resources with Mistika at its Heart

Mistika is a 3D Vision at Vision3

“Our reason for purchasing a Mistika system is to improve our ability to supervise the stereo on the Native, VFX and Conversion 3D projects that we work on, particularly studio productions such as “Gravity” which I recently finished supervising for Warner Brothers and which premièred at the Venice Film Festival. The film is an indication of the sort of high-end calibre projects we will be putting Mistika to work on, doing the Stereo 3D format full justice.”
Chris Parks, Vision3’s Founding Partner and Stereo Supervisor

“It is important that Stereo 3D can be handled as efficiently as possible in post, to encourage programme makers to embrace the medium. Mistika is an important tool when it comes to making this a reality.”
Angus Cameron, Vision3’s Founding Partner and Post Stereographer

Soho, London, 21 October 2013 – In a move to further expand their capabilities, Vision3 has invested in a Mistika post production system from SGO to offer clients an advanced 3D post production pipeline for high level cinema productions in London. Vision3 now hosts a state-of-the-art cinema suite with Mistika and their bespoke shot management and workflow system integrated with SGO’s technology. This will enable Vision3 to further develop the creative and narrative set-up that is the hallmark of their approach. Vision3 specialises in stereography within numerous fields of expertise such as studio and independent feature films, high-end natural history documentaries, IMAX, unique special events and commercials.

Chris Parks, Vision3′s Founding Partner and Stereo Supervisor

Chris Parks, Vision3′s Founding Partner and Stereo Supervisor

Chris Parks, Vision3’s Founding Partner and Stereo Supervisor possesses both technical and creative stereoscopic experience spanning more than 20 years, with skills that encompass the full range of 3D expertise including direction, production, specialist film and special visual effects, from storyboarding through to production, post production and delivery. Chris states “Our reason for purchasing a Mistika system is to improve our ability to supervise the stereo on the Native, VFX and Conversion 3D projects that we work on, particularly studio productions such as Gravity which I recently finished supervising for Warner Brothers and which premièred at the Venice Film Festival. The film is an indication of the sort of high-end calibre projects we will be putting Mistika to work on, doing the Stereo 3D format full justice.”

Founding Partner and Post Stereographer Angus Cameron founded Vision3 with Chris Parks in 2008 and has over 20 years of industry experience in VFX supervision, project management, digital pipeline development and creative and technical consultancy.

He says “I have always been impressed with Mistika’s stereo capabilities. Vision3 embracing Mistika makes sense allowing us to better interface with the numerous VFX and DI companies that we work with.”

Angus Cameron, Vision3′s Founding Partner and Post Stereographer

Angus Cameron, Vision3′s Founding Partner and Post Stereographer

Angus expands further with recent Mistika-related project examples “We recently worked on Inside the Mind of Leonardo an IWC Media feature documentary for Sky, as well as the BAFTA award-winning Flying Monsters with David Attenborough a key 3D programme for BSkyB that had to be produced to the highest possible standard. Vision3 are again working with Colossus Productions, supervising the stereo on the upcoming David Attenborough’s Natural History Museum Alive where the Vision3 team will again be working closely with ONSIGHT. The toolset Mistika provides, in particular the Stereo 3D options, makes it the most powerful and interactive tool on the market when it comes to tackling high quality projects. It is important that Stereo 3D can be handled as efficiently as possible in post, to encourage programme makers to embrace the medium. Mistika is an important tool when it comes to making this a reality.”

SGO’s Director of Global Sales and Operations, Geoff Mills confirms “The team at Vision3 demand the very best leading-edge solutions and Mistika is the perfect fit for them. Mistika provides not only a system they can tailor to their specific pipeline and toolset needs, but it also strengthens further the relationship with SGO, required as their business expands into new areas. With their well-respected presence in London, Vision3 set a great example of native and converted Stereo 3D excellence, and we are delighted that they have invested in our award winning technology.”

The landscape of shooting in 3D is rapidly changing and evolving, and Vision3 are leaders of intelligent 3D methodologies and productions. Vision3 acts as the bridge between emerging stereoscopic technology and film and television productions shooting in 3D. Vision3’s vision is that shooting in 3D should be idea-led, embracing the innovative set of narrative tools now available to directors and creative teams. Vision3 plays an integral role in pre-production where the company’s stereographers and producers work closely with productions from the early concept stage, ensuring 3D is used to create original, exciting and fully immersive 3D productions. Vision3’s stereographers and stereo teams have years of on-set practical experience working seamlessly alongside traditional 2D camera teams with a dynamic “tools for the job” philosophy ensuring the project and production schedules are not compromised by technology and that creativity is not stifled in the process. Vision3 holds a firm belief in the value of carrying a stereographers vision from set, into post production ensuring quality of the final product. They also offer bespoke and unbiased advice on suitable equipment, providing efficient and individually designed production workflow.

Other high profile projects Vision3 have worked on include ‘Jack The Giant Slayer‘ (Warner Bros.), ‘‘World War Z’ (Paramount) and ‘John Carter’ (Disney). Directed by Alfonso Cuaron, Warner Bros. production Gravity is due for cinema release in the UK on 8th November 2013. The ambitious, edge-of-your-seat Sci-Fi thriller features Sandra Bullock and George Clooney, with over 80% of audiences choosing to see it in 3D, the highest percentage ever, beating both Avatar and Life of Pi. Vision3’s Chris Parks acted as the film’s Stereo Supervisor overseeing stereo work from Framestore, with additional Post Conversion Sequences at Prime Focus. “Alfonso wanted to ensure 3D remained at the heart of the project from its inception. Throughout the production process we were able to use 3D in new and innovative ways, to take audiences to a place that they have never been before. In this film, we were really able to utilise 3D to change the audience’s emotions and draw them deep into the experience of the lead characters,” states Chris.

Experience the 3rd Dimension

Visit them at

Berlin’s ARRI Mitte Invests in a Mistika 4K DI System to service Feature Film and High-End Commercial Projects

ARRI also chose Mistika to Finish Engaging 4K Feature Film “Run Boy Run”

Berlin, Germany, 18 October 2013 – Strategically placed in the centre of the trendy Mitte area of Berlin, brand new post production house ARRI Mitte has emerged and has invested in a Mistika 4K DI post production system from SGO’s German Reseller creative tools, to service its high-end commercial and feature film projects. ARRI Mitte is the second facility related to the established parent company ARRI Film and TV Services Berlin GmbH and works on feature films by leading directors and with blue-chip clients for big brand names for ad campaigns for the likes of McDonald’s, VW, Nikon, Fiat,, SKY, Danone Activia, Vodafone, Schweppes, BMW, Toshiba, Goretex, Sony Ericsson, Lipton Ice Tea and many others.

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SGO Unleashes MAMBA FX: Accelerating Compositing to New Levels

Mamba FX takes VFX to new heights of performance and interactivity, striking at the heart of real-time compositing

Amsterdam, The Netherlands, 13 September 2013 – SGO today unleashed new heights of performance and interactivity for users with the launch at IBC 2013 of MAMBA FX, a new powerful and innovative compositing software. Mamba FX is aimed at compositing at all levels, from the highly creative indie market through to major TV and studio productions. Running under Windows and available for a wide variety of PC configurations, Mamba FX is aggressively priced, making it the most accessible professional compositor on the market.

logo_mamba_webAs well as equipping users with an entire visual effects suite with keying, tracking, painting and restoration, Mamba FX can also extend its already considerable feature-set as a fully OFX-compliant plug-in host. Utilising a brand new intuitive node-based graphic interface, Mamba FX boasts unlimited compositing layers and effects. Its compositing “trees” also generate plain text files that describe the chain of processes that are scripted and manipulated to automate functions and workflows. In addition, Mamba FX can run other SGO feature options (at additional cost) including its industry-leading Stereo 3D toolset, for shot by shot-based corrections, and DCP Creation.

Miguel Angel Doncel, CEO of SGO, said, “Responding to market demand, we have been working on delivering a suitable, sleek and dedicated product that specifically serves the direct needs of VFX artists of all levels within all budgets everywhere. From the learning student, the freelancer working from home through to professionals in facilities that may require numerous reliable and stable VFX stations, Mamba FX is for everyone.”

MAMBA FX benefits from the SGO philosophy behind its world-renowned and award-winning software technology, which makes Mistika the fastest total post production and broadcast solution. The same software optimisation exists inside Mamba FX, permitting effects to be constructed and reviewed either directly in real-time or processed at a blistering rendering pace. This is owing to SGO’s long experience of super-charging their algorithms through highly-efficient programming and extensive use of NVIDIA GPU graphics boards. Alternative compositing systems can be notoriously sluggish, leaving operators and clients alike frustrated as they lose creativity due to a loss in interaction and slow renders.

“With Mamba FX accelerated by NVIDIA’s CUDA API and Quadro enterprise-class GPUs, we expect it to be one of the industry’s fastest compositors, making the impossible possible for a demanding creative community,” said Sandeep Gupte, senior director of Product Marketing for the Quadro professional graphics business at NVIDIA.

Mamba FX will be available to order online which also provides access to tutorials and forum support. Launching at IBC 2013 it can be pre-ordered for a special introductory and market-beating price from only €239.

SGO’s Director of Global Sales & Operations Geoff Mills says, “It is very exciting for SGO to be entering a different market to the one in which Mistika has become so successful. Mamba FX is a revolutionary product that brings SGO’s advanced technology to all compositors at all levels and at an incredible price. And this is just the beginning for Mamba FX, there are plenty of exciting developments still to come.”

MAMBA FX is completely open in terms of file structure, which allows it to be easily integrated into an existing workflow alongside other systems or used independently to complete VFX shots in their entirety. Another powerful advantage is that the visual effects it creates are 100% compatible with SGO’s own Mistika Post Production and Broadcasts systems. This permits the most efficient workflow solutions to be created where Mistika forms the hub of any creative production process. Mistika provides the conforming, high-end finishing, grading and client review facilities while numerous Mamba FX systems can share Mistika’s storage and file system for a fully integrated POST-VFX-GRADE-DELIVERY pipeline.

Mamba FX will be released later in 2013 and will be available for pre-order online at
giving early access to the application during the beta-phase.

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