Mistika Pushes Performance up to 24GB GPU with New NVIDIA Quadro M6000


“Unwrapped VR images routinely demand high resolutions and the additional GPU memory of the Quadro M6000 will help Mistika users maintain real-time performance, as they finesse their projects with Mistika’s unique VR features.” Miguel Angel Doncel, CEO and Founder of SGO

SGO further enhances performance of its Mistika and Mamba FX post-production products with support of the new NVIDIA Quadro M6000 24GB GPU to handle extremely large, complex files for feature film and broadcast projects.

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SGO Advances with New NVIDIA Quadro M6000


SGO elevates performance of its Mistika and Mamba FX post production products with support for the new NVIDIA® Quadro® M6000 graphics processing unit. This latest GPU is built on NVIDIA’s Maxwell architecture and provides increased performance, which allows SGO’s customers to work even more efficiently with ever-more demanding projects.

SGO’s Mistika post production system, which leverages NVIDIA CUDA programming and is exclusively accelerated by NVIDIA GPUs, is already the envy of competitors because of the real-time creative experience it provides users. Even at 4K and beyond, Mistika allows artists to compose their images without lengthy and distracting breaks for rendering. Adding the new Quadro M6000 extends Mistika’s real-time performance further to include more complicated processes to ensure unrestricted creativity. Mistika can also make use of multiple internal GPU cards, as well as harness the power of remote GPU and CPU processing power, for almost limitless scalability.

“NVIDIA’s continual developments help SGO to provide more creative and more efficient solutions for our customers, letting them stand out from their competitors by offering better, faster and more flexible and powerful services to their clients,” says SGO CEO Miguel Angel Doncel.
“The Quadro M6000 is the world’s most powerful pro graphics card. With 12 GB of memory and 7 teraflops of peak single-precision performance, it’s on an average 30 percent faster than the previous generation across a range of applications,” explains Greg Estes, VP Enterprise Marketing and GM of Media & Entertainment at NVIDIA. “Coupled with SGO’s highly optimised programming and wide-ranging creative tools, this empowers SGO Mistika to provide incredible performance for colour, visual effects and project finishing.”

The Quadro M6000 is supported by both Mistika and Mamba FX. Mistika seamlessly combines colour grading, conforming, online editing and visual effects to provide the complete post production platform. Mamba FX is SGO’s dedicated compositing software, featuring infinite layer compositing, roto-scoping, optical flow tools, OFX support, paint, tracking and much more. Mamba FX is available for free trial from www.sgo.es/mamba-fx.

SGO’s Mamba FX and GenArts Sapphire 7 Energise the Imagination of Artists


The popular GenArts Sapphire 7 visual effects plug-in suite is now fully certified for SGO’s new compositing software, Mamba FX. Just like Mamba FX, Sapphire 7 plug-ins make extensive use of GPU acceleration in order to provide the user with fast feedback and minimal render times. Both also permit very high quality, high dynamic range image processing.

Mamba FX is redefining VFX and already incorporates a variety of realistic and engaging effects and filters, including SGO’s remarkable “optical flow” technology for shot re-timing, de-noising and frame restoration. With the addition of GenArts Sapphire 7, Mamba FX compositors can treat themselves to over 250 new effects and pre-sets to fully unleash their creativity.

Gary Oberbrunner, Chief Scientist of GenArts

Gary Oberbrunner, Chief Scientist of GenArts

Gary Oberbrunner, Chief Scientist of GenArts says, “GenArts Sapphire 7 is the most popular and trusted effects suite available, and we are excited to be able to offer its abilities to SGO’s Mamba FX compositors. The latest suite offers an incredible array of effects and Mamba FX now joins a cross-platform list of supported hosts which ensure consistent application of those effects across vendors.”

SGO’s CEO Miguel Angel Doncel confirms, “Mamba FX is the ideal platform for GenArts Sapphire 7 plug-ins as it has an incredibly high quality image processing pipeline and a core set of key features, yet still very affordable. Mamba FX with Sapphire 7 provides an invincible creative combination.”

Mamba FX is fully compatible with SGO’s Mistika, which together provide a powerful complete conform, online, VFX, grading and delivery workflow that stands out from other systems. Mamba FX is available to buy and trial at www.sgo.es/shop and GenArts Sapphire 7 is obtainable at www.genarts.com.

Visit SGO’s Booth SL9021 at the NAB Show 2014, and book a Mamba FX demo at feelthedifference@sgo.es.
Visit the GenArts Booth at SL4225.

19 March 2014, Madrid, Spain

SGO Unleashes MAMBA FX: Accelerating Compositing to New Levels


Mamba FX takes VFX to new heights of performance and interactivity, striking at the heart of real-time compositing

Amsterdam, The Netherlands, 13 September 2013 – SGO today unleashed new heights of performance and interactivity for users with the launch at IBC 2013 of MAMBA FX, a new powerful and innovative compositing software. Mamba FX is aimed at compositing at all levels, from the highly creative indie market through to major TV and studio productions. Running under Windows and available for a wide variety of PC configurations, Mamba FX is aggressively priced, making it the most accessible professional compositor on the market.

logo_mamba_webAs well as equipping users with an entire visual effects suite with keying, tracking, painting and restoration, Mamba FX can also extend its already considerable feature-set as a fully OFX-compliant plug-in host. Utilising a brand new intuitive node-based graphic interface, Mamba FX boasts unlimited compositing layers and effects. Its compositing “trees” also generate plain text files that describe the chain of processes that are scripted and manipulated to automate functions and workflows. In addition, Mamba FX can run other SGO feature options (at additional cost) including its industry-leading Stereo 3D toolset, for shot by shot-based corrections, and DCP Creation.

Miguel Angel Doncel, CEO of SGO, said, “Responding to market demand, we have been working on delivering a suitable, sleek and dedicated product that specifically serves the direct needs of VFX artists of all levels within all budgets everywhere. From the learning student, the freelancer working from home through to professionals in facilities that may require numerous reliable and stable VFX stations, Mamba FX is for everyone.”

MAMBA FX benefits from the SGO philosophy behind its world-renowned and award-winning software technology, which makes Mistika the fastest total post production and broadcast solution. The same software optimisation exists inside Mamba FX, permitting effects to be constructed and reviewed either directly in real-time or processed at a blistering rendering pace. This is owing to SGO’s long experience of super-charging their algorithms through highly-efficient programming and extensive use of NVIDIA GPU graphics boards. Alternative compositing systems can be notoriously sluggish, leaving operators and clients alike frustrated as they lose creativity due to a loss in interaction and slow renders.

“With Mamba FX accelerated by NVIDIA’s CUDA API and Quadro enterprise-class GPUs, we expect it to be one of the industry’s fastest compositors, making the impossible possible for a demanding creative community,” said Sandeep Gupte, senior director of Product Marketing for the Quadro professional graphics business at NVIDIA.

Mamba FX will be available to order online which also provides access to tutorials and forum support. Launching at IBC 2013 it can be pre-ordered for a special introductory and market-beating price from only €239.

SGO’s Director of Global Sales & Operations Geoff Mills says, “It is very exciting for SGO to be entering a different market to the one in which Mistika has become so successful. Mamba FX is a revolutionary product that brings SGO’s advanced technology to all compositors at all levels and at an incredible price. And this is just the beginning for Mamba FX, there are plenty of exciting developments still to come.”

MAMBA FX is completely open in terms of file structure, which allows it to be easily integrated into an existing workflow alongside other systems or used independently to complete VFX shots in their entirety. Another powerful advantage is that the visual effects it creates are 100% compatible with SGO’s own Mistika Post Production and Broadcasts systems. This permits the most efficient workflow solutions to be created where Mistika forms the hub of any creative production process. Mistika provides the conforming, high-end finishing, grading and client review facilities while numerous Mamba FX systems can share Mistika’s storage and file system for a fully integrated POST-VFX-GRADE-DELIVERY pipeline.

Mamba FX will be released later in 2013 and will be available for pre-order online at www.sgo.es/shop
giving early access to the application during the beta-phase.

SGO wins International 3D Society Lumiere Award for Mistika


SGO’s Development Team Honored for Mistika Innovation and Impact in the Industry

Hollywood, 5 September 2013 – Spanish developer SGO receives the prestigious International 3D Society’s 3D Technology Lumiere Award for its Mistika finishing and color grading system for advancements in Stereo 3D and Ultra HD technology. The Lumiere Technology Awards are voted by a professional awards committee via balloting where the judges recommended SGO’s Mistika for the top tier award, specifically due to its impact and innovation in the marketplace. SGO will be honored at a ceremony in Hollywood which takes place on the 18th September, where Geoff Mills, Director of SGO Global Sales and Operations, will receive the Award on behalf of the pioneering technology team.

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SGO Accelerates Mistika’s Lightning-Speed Performance with New NVIDIA Quadro K6000


Mistika powers up with NVIDIA to increase interactivity and HFR support

“The combination of SGO’s toolset and their ability to convert GPU resources into workflow acceleration so efficiently makes Mistika and the Quadro K6000 an incredibly exciting solution for 4K, stereo and HFR workflows.”
Sandeep Gupte, senior director of Product Marketing for the Quadro professional graphics business at NVIDIA

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SGO Mistika’s product specialist Nicholas Mark Recagno to speak at NVIDIA’s GPU Technology Conference


gtc-logo-2013
We’re excited to let you know that Nicholas Mark Recagno, Online Stereographer / Mistika Product Specialist / Workflow Specialist, is speaking at NVIDIA’s GPU Technology Conference (GTC) 2013, scheduled for March 18-21 at the San Jose Convention Center in California.

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